
THE SERIES


THE WORLD OF DEAD OF NIGHT

Viktorville: Where Anything Can Happen
Beneath the surface of this ordinary suburb lies something deeply strange. Dimensional rifts, supernatural incursions, and entities that defy explanation make Viktorville one of the most dangerous places in the Pacific Northwest—if you know where to look.
The Viktor Corporation
The enigmatic organization that controls the town and employs Status and AK. Their corporate logo—a triangular security badge—represents order in a world of chaos. But what are their true motives? What do they know about the dimensional instabilities? And why do they need enforcement officers trained in supernatural combat?
The Creatures & Phenomena
Inter-dimensional Beings and Phenomena
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Drainers: No one is safe when these psychic vampires are around, and no one is the same once they’ve been infected by their plague vomit--for what follows is evil, madness, death.
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The Basilisk: You better beware when this super-sized serpent slithers into your neighborhood, and you better watch your back, for its stinger is as deadly as its eyes are hypnotizing.
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The Sligaks: You never know what you’re going to get when these gelatinous slime monsters arrive on the scene—it could be “Frank,” with his benevolent disposition and sagely advice, or it could be his evil brother Byron, whose toxic spray will make you drunk with a thousand nightmares.
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The Golem: Like the clay creature of Jewish myth, the Golem on first blush would seem to not even be alive—and it isn’t, not really, at least not in the traditional sense. Rather, it is one of the many faces of the Mad Monolith or Oubliette, an alien slab of unknown origin that absorbs all who touch it and will feed you horrors until it has satisfied its taste for fear, its taste for terror.
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The Drolic: Like its counterpart, the Golem, this cloaked demon is but another expression of the Mad Monolith, only in instead of scaring you it wants to choke the life right out of you.
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The Intra-Dimensional Hunters: Hilarity follows whenever these tripped-out dimension-trippers enter the scene, for they are as bumbling as they are tenacious and don’t quit until they’ve bagged their prey…or each other.
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The Kolordus: A kind of inter-dimensional werewolf, the Kolordus has been tasked by some otherworldly intelligence with safeguarding the Tomb of Darkness. Beware, beware, when you hear its wicked howl…
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Tomb Of Darkness: Although it might just look like a water tower to the uninitiated (and has apparently been thought one by some perverse graffiti artists), this rotund reservoir is in fact a maximum security prison of monsters and mayhem!
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The Licters: Looking suspiciously like tent stakes, these daggers of alien manufacture hail from a hidden cathedral in a desolate blue dimension. Their sole purpose: To impale the chests of the so-called “Drainers” and end their reign of terror forever!
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The Guardian: This plant-like creature roams the cathedral hills, serving as a deadly sentinel for the lichters. Fast? Deadly? The answers to these questions come only to those who encounter it... and most don't live to share what they've learned.
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The Goldenballs: Fear follows when these electrified golden globes roll into town, and you better have good shoes if you plan to pursue, for they’ll lead you on a goose chase straight to Hell!
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The Eggs: Stolen from the Jurassic by an inter-dimensional thief, these elephantine eggs are trouble even before they hatch.
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The Forest Siren: Allegiances crumble and friends become foes when this inter-dimensional siren sings her song.
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The Tool: You better hope you’re not in disrepair when this tiny terror is freed from its box, because although small, this mechanized monster will “fix” you…for good!
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The Flux Cores: That so-called “Victorville” is in fact called “Grand Central” is apt: The place is riddled with wormholes, doorways, thin spots between dimensions--portals that can appear anywhere at any time and would seem to suggest (despite Status and AK lawfulness) that something chaotically-aligned may in fact be going on.
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Spokane Locations
The Real Viktorville: The series was filmed throughout Spokane, including:
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Cathedral of St. John the Evangelist
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Lincoln Heights Shopping Center
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Various suburban neighborhoods
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Even scenes from the Hollywood production "Dante's Peak" filming in Wallace, Idaho
The Science of SOV Horror
Dead of Night proved that supernatural television didn't need Hollywood budgets—just unlimited imagination and dedication to craft. Every creature, every effect, every interdimensional portal was created through practical ingenuity and DIY spirit.
Spokesman Review Article September 1st, 1996

